![]() "When people move to new places or grow up, the things they have to do echo things from the My Time games. My Time in Portia diehards would probably have been happy with a straight sequel, but the dehydration process adds a whole new layer to the game's mechanics for veterans and newbies alike. The alpha had a few little glitches, as alphas tend to do – like NPCs not coming out of their homes for days but honestly, relatable – but there's a huge world of life simulation to work your way through at your own pace, and the freedom to focus on one activity at a time, or to experiment and cause trouble. In Sandrock's ruins you'll also come up against some unsavory lizards called Geeglers, and the whole town is stalked by rumors of a dangerous outlaw called Logan. Some are passive until you attack, and some hate you on sight, but if you can get over the guilt of hitting both with a sword you'll be rewarded with crucial loot like feathers and yakmel hair. As you might expect the desert harbors its own wildlife, but what's less expected is the fact that the menagerie includes yak-like creatures, giant ants, fennec foxes, and aggressive chickens who shoot fireworks. It's not all urban planning though, you'll need to be as tough as the rocks you're mining to really succeed. After checking the map, we realized there is a town in the middle of the Eufaula Desert encountered in Portia, which neatly ties the two games together while offering unique new hardships and conflicts in My Time at Sandrock." "Because Portia is a green, lush place and we were pondering how to make a very different mood after Portia, we figured it would be super fun if the new setting was barren in contrast, begetting greater gratification as completed goals change the townscape more drastically. What started out as an idea for DLC, says a studio representative from Pathea Games, turned into a sequel when the team realized how much potential was lurking in the new biome. The only limits to your handy activities are your energy levels, your fuel, your resources, and – in a Mad Max: Fury Road style – water. ![]() You spend your days helping the townsfolk with projects big and small, and upgrading your equipment so you can tackle larger and more complicated machines. Instead of becoming a turnip tickling farmer, you arrive in a town, inherit an old piece of real estate, and become the local builder. If you never visited the rolling meadows of Portia, picture the series as a more mechanical take on the Stardew Valley formula. ![]() My Time in Sandrock has been in alpha for some time now, but it gets an official Early Access launch on PC on May 26. ![]()
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